![]() “In the eyes of Paradox, modding was always something that they really wanted.” Morello tells me. We started to actively work on it two months after the project started, and we tried to design the systems so that we would be able to integrate the workshop with them quite easily.”Ĭolossal Order had previously made the Cities in Motion games, complex traffic and transport simulations, and while they have been modded, the support for modding was minor compared to what the developer has done with Skylines. “Pretty much at the same time as when we discussed with paradox what the game was going to be, modding was considered from the beginning. “The decision happened really early in the project,” says Damien Morello, a Graphics and Gameplay Programmer at Colossal Order who's closest to the development of the modding tools.
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